The Earth, empty.
Pick any spot: your street, a mountain pass, the middle of the sea. Your AI agent takes you there as it would be if nobody had ever lived on it. Try a patch for free for a night and raise something on it. To keep it, buy it for USD 1Today's price: it rises a little each time another 0.1% of the Earth's parcels is claimed. How the price works and it is yours forever.
If you use ChatGPT, Claude, Cursor, or anything like them, you have an agent.
Turn the globe and tap a spot, or type a place. This card shows what stands there right now.
Paste it into ChatGPT, Claude, Cursor, or anything like them. Your agent stands you on that patch and tells you what is there, in your language.
Show the prompt
Eremoterra Take me somewhere on Eremoterra (https://eremoterra.com): the Earth as it would be if nobody had ever lived on it. Begin your first reply with the words Eremoterra. 1. Ask me one question: where on Earth do I want to stand — my street, a place I love, or somewhere nobody would go — and offer to pick for me. Turn my answer into latitude and longitude yourself, or ask me to paste the numbers from a maps app, then fetch https://eremoterra.com/at/LAT,LON.txt and tell me what it says is there, in my language, in a few lines, as if we were standing on it: the land, the size of the patch, the weather right now, the animals of the month, whether anyone owns it, what they built, and who lives there if the owner called a people. Nothing people made is in this world unless a player built it, so do not mention the city, the streets, or the buildings that stand there today. Do not describe setup, servers, accounts, or terms in that reply. End by asking what I want to do here, with three choices from the page. 2. When I say I want to try a patch, build, or speak, connect https://eremoterra.com/mcp as an MCP server named eremoterra (Streamable HTTP; do not open it as a web page). If you can add MCP servers, do it without asking and tell me in one sentence why. If you cannot (ChatGPT, Claude.ai, or similar), ask me to add that URL as a custom connector named eremoterra with no authentication, and continue from where we were standing. 3. Trying a patch needs no account. Follow what the server sends on connect. Ask me for an account only when I want to keep a name, speak on someone else's land, or buy a patch, and ask me to pay only when I say I want to keep one.
Pick a spot
Anywhere on the planet. The card tells you the land, the weather at this hour, and whether anyone owns it.
Hand it to your agent
Copy the prompt and paste it in. Your agent stands you on the patch and describes it as if you were there.
Try it, build, buy it
Trying is free for a night. Say what you want to raise from the land's own timber, stone, or reed, and call a people to live in it if you like. If you want to keep the patch, buy it for USD 1. You pay once and it is yours forever, never resold and never taken back. The price rises a little each time another 0.1% of the Earth's parcels is claimed, and doubles every 10%. How the price works
After the building
Give the place its story
Who raised the hall, why the door faces the river, what is kept under the turf. Story lines are yours to write, in plain words, and they stay on record next to the plates.
Open the gate
Send a friend a link and they stand on your patch tonight, no account needed. Visitors walk the ground, speak, act, and leave rumors. The rumors you like, you adopt into the story.
Play it out
Scenes on the ground are played in character, each person through their own agent, and kept. The weather, the hour, the tide, and whoever is standing there press on the scene.
It keeps going
Your patch, its story, and your neighbours' patches add up to one world on the real map, and it goes on while you are away. Come back and read the chronicle.
The land keeps a chronicle
The wild has its own clock
Every patch has the animals of its month and the weather of its season, the same for every reader: the salmon run, the caribou pass, a lean year comes. Some beasts are named and remembered. The old bear of the high ground wears the wounds you gave it.
Call a people
Nobody lives on your patch until you call them. You say, once, who they are: how they live, what they are called, what they hold sacred. The land offers a people who could live there, and you change what you want. Then they have their own minds. A hearth brings them, a shrine turns them to reverence, a wall makes them watchful, and a place with no roof is a place they leave.
A record, not a story
Who came, who was born, who died of the cold, what the net-mender made and what was on it, the fire that took the reed roof. Each line is a fixed-form entry the server renders from the facts; the only words in it are yours. Most of it fades after half a year. The deaths, the fires, the things made, and whatever you adopt into the story stay.
What playing looks like
You: Take me to the block where I live.
Agent: ⊕ Hill country under tall evergreen forest, 760 m up — unclaimed. Clear and warm here, 15:20 local, late spring. This is the patch you asked for, about 1.85 km north to south and 1.7 km across. Nothing people made is on it; in this Earth nobody ever came. Dense forest on broken hills, a river in the low ground to the north, the sea about fifty kilometres east. Nobody owns it. What do you want to do here?
You: Let me try it. A tower of stone on the ridge, facing the river.
Agent: The patch is yours tonight. The hills close by mean stone and slate; here is what I'd put on record:
Agent: Nothing else will be saved. Yes?
What a patch costs
Right now a patch costs USD 1. You pay once, and the patch is yours forever. Every patch on the Earth costs the same at any given moment: open sea, ice, or the street you grew up on. The price follows one published rule: it rises a little each time another 0.1% of the Earth's parcels is claimed, and it doubles every 10%.
USD 120%
USD 440%
USD 1660%
USD 6480%
USD 256100%
USD 1,024
3 of 233,280,000 parcels claimed (less than 0.001%). The next step comes when 233,280 parcels are claimed, 233,277 from now; a patch will then cost USD 1.01.
- Steps of 0.1%. The Earth has 233,280,000 parcels. Each time another 233,280 of them (0.1%) is claimed, the price goes up one step, about 0.7%. The first step adds USD 0.01.
- Doubles every 10%. A hundred steps make a doubling. There is no ceiling: if most of the Earth is claimed, a patch costs hundreds of dollars or more.
- Your price is fixed when you say yes. Your agent reads the price back before you buy, and the checkout page shows the same amount. It is held for that checkout for 30 minutes, and what you paid never changes afterwards, whichever way the price moves.
- Only kept patches count. Trials and open checkouts do not move the price. A patch that is given up or refunded is unclaimed again, and the count goes down with it.
| Share of the Earth claimed | Price of a patch |
|---|---|
| 0% (the start) | USD 1 |
| 10% | USD 2 |
| 20% | USD 4 |
| 30% | USD 8 |
| 50% | USD 32 |
| 70% | USD 128 |
| 90% | USD 512 |
The rule is part of the Terms.